Killing Pablo Escobar
A lot of research was done on this project - concepting as well, but unfortunately the project was canned.
The game look was thought as a super realistic documentary style with hand held over-the-shoulder cameras, and eighties style film grain and colors.
The dev team was Jan Ditlev Christensen, Christopher Rabenhorst and myself as Art Director and lead. Together we developed good practices when for concepting, making our common style very consistent.
We used a technique using Sketchup as mockup tool and Photoshop for paintover and light.