Exactamundo screenshots – day/night cycle

12th December 2019 in Blender, Exactamundo, game development, Games
Exactamundo dev shot. Night-cycle.

Nice shot from the dark side. The whole day/night cycle is a themed color system running through some advanced custom shaders.

Exactamundo dev shot. Africa

This shot shows the day lighting. The sun follows the character around (it is always day during gameplay).

There is a lot of difficult angles that is to be considered. The darkness to the right shows space and stars while the dawn to the left is starting to get color and dim the stars. It was important to get the toony light/color feel as smooth and natural as possible. The shader decisions is based on camera angle, position and zoom.

The spaceview has its own color theme. The surface atmosphere turns off when the player is pinching out towards space.

Pyra – game development.

8th July 2017 in concept, game design, game development

The Pyra (Working Title) is a project of mine that have been in development for a while now (read years;)). It’s a sokaban style adventure puzzle game I have been working on with Sebastian Aparizio as programmer and partner. The project is still in development.

These concept sketches shows some basic lo-po style graphics and game idea from the project.

Pyra leveldesign - concept 1

Pyra leveldesign - concept 2