Create the gallery ornament models for baking normalmaps

This sheet shows the steps for creating ornamental highres shapes for projection and baking a high frequency normalmap (deep normals).

Step one – Select splines and do a line with rectangular shape selected. Look at ship reference and try to simplify the shapes (works best in gamme meshes when stuff is simplyfied and a little exaggerated).

Step two: Collapse to poly and delete the faces pointing backwards. Now select the top front faces and add a push modifier (inside sub object). Shape them as shown.

Step tree. round the ends by applying a chamfer operation on the corner edges in the ends.

Step four: Apply a turbo smooth modifier. Done