The Pyra (Working Title) is a project of mine that have been in development for a while now (read years;)). It’s a sokaban style adventure puzzle game I have been working on with Sebastian Aparizio as programmer and partner. The project is still in development.
These concept sketches shows some basic lo-po style graphics and game idea from the project.
The Moonspike orbital launch vehicle with payload. Moonspike was designed as a 3 stage rocket.
The sheets shows the Nexø I rocket exterior and interior designs. They where used in the campaign to explain the rocket to the public audience. All pipes, servos and other details are there. Small details as wires and electronics is left out so the drawing is less intimidating and easy to understand.
The rocket lifted off succesfully from the launch rail on Sputnik, our launch vessel. The rocket worked almost perfectly but didn’t reach nominel altitude due to problems with the LOX fueling sequence at sea. This happended last summer 2016 in the Baltic sea.
Nexø II is scheduled to launch in august 2017. Nexø II is almost identical in design but is about 1 m longer due to the DPR system (Dynamic Pressure Regulator). This system will allow the rocket to reach altitudes (20 km or more) far beyond the design of Nexø I.
The illustrations where created with Photoshop and 3D reference.
A often get inspired by Otfried Preusslers story about the boy Krabat, a tale with its origin back in the 1500 century germany. The story is about a boy who learns black magic in the dark mill in Koselbruch. Here’s a sketch i did a while ago in Photoshop testing style.
Copenhagen Suborbitals Spica Capsule design study for concept painting. Based on sketch by Kristian von Bengtson.
This is a painting challenge for my self i did a while ago. I painted light shades and texture with a basic transfer brush only starting from a simple line art drawing. It was a very appealing process and i like the classic concept of only concentrating on light and shadow before anything else. Tools: Photoshop
I did this a long time ago when i was thinking about a game idea I have been playning with in my head forever. The painting was done in Photoshop…
A soldier design study i did a long time ago. Germans never go out of fasion…