Curriculum Vitae. Carsten Brandt 2017.
Creative Director/Art Director in the Danish games industry.
Freelancer in own company Skalle.dk - Digital artist, creative director, art director, concept artist, supervisor, consultant & more.
Former teacher in games development at The Royal Danish Academy of Fine Arts, Schools of Architecture, Design and Conservation, School of Design.
Member of Copenhagen Suborbitals - a Danish amateur space rocket project running entirely on crowfunding.
Masters degree in art and graphics design from Denmarks Design School 1991.
20 years of experience with videogames development.
7 years experience as lecturer at ”the at The Royal Danish Academy of Fine Arts, Schools of Architecture, Design and Conservation, School of Design”.
2017: Hello World - A Geo travel game about the world. Development for Ipad, Iphone, Steam and more. Own IP.
2016: Launched the crowdfunded “Nexø I” rocket in the Baltic Sea as a member of Copenhagen Suborbitals. Part of the “Moonspike” Kickstarter project about launching a orbital space vehicle and put a spike in the moon.
2013: Member of Copenhagen Suborbitals aerospace project. This is a non-profit project that aims to put a human being on a suborbital space flight above the karman line. The project is based on volunteer workers and crowd funding.
2012: Developing “PyraPusher”. This is a puzzle game for the Iphone/IPad. The project recieved DFI (Danish Film Institute) project support in 2011 to develop a prototype. The project are still in development with new partner Cape-Copenhagen(2013)
2011: Developing “PyraPusher” (working title).
2017: Freelance advisor/consultant, art director and artist at Fantastic,yes - The Returner project. Developing own IP: Hello World. Founded Tumblecrate Gamestudio with partner Monty Melbye.
2017: Art Director/Studio Art Lead at Cape Copenhagen. Work on The Child, The Gentleman, Wu-Cru/Lego Ninjago, Lego Nexo Knights, Planet Driver, Rasmus Klump and Sun Top plus various commercial titles. Concept art: Orbital Express - Rocket engeneering company. Digital artist/zBrush: Gallery Oxholm - Copenhagen. 3D art exhibition with Thomas Fryd (3D printed sculptures).
2016: Member of Kristian von Bengtsons Moonspike project. A Kickstarter project about launching an orbital rocket and hit the moon. (concept artist).
2015: Development begins on Hello World. Working on Pyra (own IP/unpublished).
2014: Art Director at Cape Copenhagen: Released Dig-It - A digger Simulator.
2013: Founded Cape Cheops Aps together with Cape Copenhagen for further development of the Pyra Project. Freelance guest teacher at 3D college in Grenaa. Working at Hapti.co as freelance consultant. Working as freelancer in Skalle.dk.
2012: Working at Hapti.co as freelance consultant.
2011: Founded Skalle.dk – Private company. Founded PyraGames I/S. 50% Lecturer at The Royal Danish Academy of Fine Arts, Schools of Architecture, Design and Conservation, School of Design.Freelance Art Director/Artist. Teacher at the Danish Design School – Digital Interaction.
2010: Chase Ace demo, Bear League (Commercial title) - Space Time Foam Aps.
August 2009 : Art Director at Space Time Foam - Chase Ace demo development. Teacher at the Danish Design School – Digital Interaction.
March 2009: Freelance Art Director. Chase Ace – Space Time Foam Aps. ADD development and Concept. Teacher at DADIU at KUA.
2009: Freelance Art Director/Artist. Teacher at the Danish Design School – Digital Interaction.
2007 – 2008: Art Director/Concept Lead: Watchmen: 360, PS3 and PC. Warner Games. Teacher at the Danish Design School – Digital Interaction.
2006 – 2007: Art Director/Concept Lead: Killing Pablo Escobar prototype: 360, PS3 and PC: Unpublished. Art Director/Lead Artist: Bonnie & Clyde demo. Next Gen prototype: 360, PS3 And PC: Unpublished – Deadline Games.
2005 – 2006: Art Director/Artist: Overdose 2 – Tequila Gunrise. Graphics tech demo. 360, PS3 and PC.
2003 – 2005: Art Director/Lead Artist and Technical Artist: Total Overdose: PS2, X-box and PC: Eidos.
2001 – 2003: Art Director/Lead Artist: Desert Rat prototype: PC: Unpublished. Technical and Lead Artist: Kapow Systems: Proprietary Last Gen engine: Deadline Games.
1999 – 2000: Art Director/Lead Artist: Globetrotter 1: PC: Vision Park.
1997 – 1998: Artist: Crosstown: PC: Vision Park.
1996 – 1997: Artist: BlackOut: PC: BMG.
1994 – 1996: Multimedia Designer – DDB Needham. Various Commercial production: DDB Needham.
1993 – 1994: Multimedia Designer at Vision. Commercial titles.
1991 – 1993: Freelance graphic artist. Illustration and graphics.
1987 – 1991: Master in Arts: Danish Design School
Games cancelled or on hold:
Released Games to present:
Lego Nexo Knights.
Lego Ninjago - Wu-Cru. - Ipad/Iphone
Dig-It! - A digger Simulator - PC
Watchmen – The end is nigh - 360, Ps3
Total Overdose -Xbox, Ps2
Chili con Carnage – Psp
Globetrotter 1 - PC
Globetrotter 2 - PC
Giften - PC
Englen - PC
Blackout - PC
In devolpment - own IP (2017)
Returner - Fantastic,yes 2017. IOS
Hello World - A game about the world. 2017 Own IP. IOS, Steam