Asserbo Castle was founded by Bishop Absalon in last half of the 1100′th century. Bishop Absalon belonged to the powerful Hvide family, the most powerful noble family in Denmark at that time. Bishop Absalon also founded Copenhagen.
The castle remained in North Zealand and today there is only a brick ruin left. You can see where the walls have been and the island is preserved.
To build a game model is a complex task which involves many challenges. A ship is neither a piece of static environment, nor is it a simple game object. It is something between a big house and a car… It has many details and if you do it wrong it will probably engulf the entire texture and polygon budget for the entire scene or game. In this exercise, we have built a 3D ship model, a warship from the 17th century.
At Frederiksberg castle there is a secret room called “The Chinese Room”. In this room are a mirror with an English name and a date scratched into the glass with a diamond ring. The name I have forgotten but the year is 1807 – the year of the Nelson terror bombardment of Copenhagen.
German SS officer “Hauptmann” game character modelsheet. The modelsheet concept is the base for sculpting a well designed game character in 3d. The character model is build up matching the sheet in all viewports. This way the model ends up matcing the concept very close. When doing this kind of work it is important to [...]
This church model was build extremely fast in Sketchup as a research project. It was build with a lego module system based on a box pre-mapped with a 4x4x4 meters texture. This way the object was mapped on the fly with dummy textures, correct UV’s and size.The boxes where instanced and piled on top of [...]
This model was made as reference on my courses at the Danish Design School. A train is a very large game object. It’s not really a prop and it’s not a building either. It has a load of small details but mapped with unique textures it will consume a wast texture amount very quickly. The [...]
This sheet shows the steps for creating ornamental highres shapes for projection and baking a high frequency normalmap (deep normals). Step one – Select splines and do a line with rectangular shape selected. Look at ship reference and try to simplify the shapes (works best in gamme meshes when stuff is simplyfied and a little [...]
When the high frequency map is baked from max it’s time to import it in Crazybump. Crazybump is a normal map generator/editor. It generates all other maps needed based on the imported normals or height information. It is also possible to mix new heightmaps with the normalmap imported. A very powerfull tool. In this case [...]
Guide to project texture with the Render to texture panel. Now this panel is one of the more settings heavy panels in Max. The Render to texture feature we are going to look at now is the projection and bake feature. We are going to project topology from a highres model to the UV’s of [...]
Chase Ace – Off-World Leagues is an action-packed online multiplayer top-down space shooter. Build your own space stations and trash them in battle. Fight your friends with a wide range of insane weapons in huge explosion infernos. It’s shameless retro fun… Watch demo video demonstrating basic gameplay, a rough draft of the graphics and the game [...]
When the basic hull is done it’s time to create gunports, gallery, railing and other detailing. The gunports are simply cut in to the mesh below the Shell modifier. Add some new loop on the upper and lower side of the ports and adjust with the edge constraint button selected in the sub object panel. [...]
When Zack Snyder was doing his amazing movie version of the famous graphic novel Watchmen, it was desided to release a game too. Watchmen – the end is nigh was basically a brawler featuring a hardcore fist fighting system -very really brutal and voilent. We did the game in a very short period of time in [...]
Titanic on the night of Sunday, 14 April 1912, the temperature had dropped to near freezing and the ocean was calm. The moon was not visible. At 23:40, while sailing about 400 miles (640 km) south of the Grand Banks of Newfoundland, lookouts Fredrick Fleet and Reginald Lee spotted a large iceberg directly ahead of the ship. Fleet sounded [...]
“Killing Pablo” was a game project based on the true story about Colombian drug lord Pablo Escobar. The project was based on the famous documentarys “Killing Pablo” by Mark Bowden and “Whitewash” by Simon Strong. The books is detailing the efforts by both the United States government and the Colombian government to stop illegal activities [...]
Total Overdose is a mexi-action over-the-top shooter on tequila. Take out the drug gangsters and demolish the weed crowing farm with a wide range of crazy El-Mahiachi movie style weapons and power-ups. Ram your vehicles through obstacles, road blocks or any other object in your way while performing wild John Who style action jump-offs on [...]
I love the historic power of WW2 photos and movies. This concept pictures the mighty Bismarck, the largest battleship in its time, as it get visual contact with the British battlecruiser HMS Hood. When Bismarck and Prinz Eugen attempted to break out into the Atlantic, the two ships were discovered by the Royal Navy and brought to battle in the Denmark Strait…
Manfred von Richthoven on the morning hunt 20′th april 1918. Richthoven was the most feared of all the German aces known for his extreme skills. Richhoven shot down 80 allied planes before he was killed himself. The most famous of the mashines he flew was the Fokker D type – Triplane, also known as “the [...]
The dark mill in Koselbruch. Concept inspired from the story about Krabat – a 1500 century tale about a boy and the black school on the haunted mill. Krabat learns black magic and how to turn himself into a bird.
New York auto service garage in heavy rain at night. The concept was done using Sketchup and Photoshop. The piece was part of my Art studies for the Art Direction to the Watchmen game we did back in 2008-09 at Deadline Games in Copenhagen.
About me
Hello there! My name is Carsten Brandt.
I live in Copenhagen and work as a freelance art director & developer in games.
In addition, I teach computer games at the Danish Design School.
Hire me
You can hire me to do almost any kind of digital artwork, be it top-class concept paintings or any other type of digital media.
Get in touch by dropping me a mail here and i'll get back to you:
Me and my partner is currently developing a exiting new casual game for the AppStore called "PyraPusher". Follow us here:
Boost your brain, use your logic and beat his intricate puzzles that keep you hooked. Beware of mummies and dangerous traps that will try to stop you, and help Little Prince Pyra to victory. Move a box, roll a ball, pushing a cylinder – find the right combination of shapes, secret inscriptions and their place – and drop out of the itch… We are currently developing the game and expect it to be released somewhere in 2012. Go to the site to learn more :)
I am currently making changes on my site. Some pages can therefore be messy – sorry :).
